![]() ![]() ![]() My point was that all arguments about “you can’t change X, it will ruin the game and it’s not true to its roots” are inane because the game has been constantly changing since its release. 1.10 and 1.11 could maybe have a stronger argument for that, but they still happened during a time when developer support for D2/LoD was pretty strong, and 1.10 brought other non-RW related changes, so at least there was intent to have 1.10 RW balanced around that (obviously successful execution of that balance can be argued). The original RW were added with LoD Expansion, so not really ex post facto, IMO. I could do the same for set items (setitems.txt), but the list would be much longer. I intentionally skipped misc items, as most of them are no supposed to have unique version (rings, amulets, jewels and charms do have - but we could also have unique quivers, for example). There is some noise there (such as thrown potions). Obtained by getting all armor and weapon item codes (armor.txt, weapons.txt) and removing enabled unique items’ base item codes (uniqueitems.txt) then translated to item names and sorted. TBH, I didn’t expect the list to be that long! I think they are a cool idea and were overall implemented pretty well, but where I think they went wrong with the 1.10 ones is that some are crazy OP for the level or rune requirement, and they overshadow existing set and unique items. The LoD expansion fundamentally changed the game such that it is no longer true to its original D2 roots. I don’t think rune words should have ever been added. Perhaps that could be done in the same pass as adding missing uniques though! Just close the gap but let the GG RW stay GG b/c of the difficulty of acquiring multiple HR plus a base. Or maybe bring RW down if power creep is a concern, but as long as they are careful to make them “about as good” and not exceed the GG RW then I think we’d be okay. I agree with the thoughts in the OP, and I’d almost take it a step farther and say before we even adding missing unique maybe we should get existing unique & set items (especially elite ones) buffed up to the point of being worth using over RW. ![]()
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